State of the Game by EP Lance Stites State of the Game by EP Lance Stites Oct 02, 2009 at 1:31 PM - Lance Stites, Executive Producer of NCsoft West's Game Production Studio, just released a letter to the community on the state of the game. I'll post it below in its entirety. You can find the original here. (Thanks to Demorak and Mhykol for pointing it out)Greetings, A lot has happened since I last addressed our community. Weâve launched our long awaited product Aion and have been pleased and challenged with keeping up with the massive player demand. Thereâs no doubt that weâve done some things very well with Aion: the product is polished and incredibly fun. We managed to deploy to North America and Europe within the same week and have experienced strong demand. As most of you are aware, this has come at a cost in the form of queue times. This is by far our biggest challenge and has led to some frustration as players wait to enter their server of choice. In preparation for Aionâs launch, we ran calculations of our presale numbers with historical conversion ratios and expected concurrency numbers, which led to our determination of launch day server needs. In addition, we had a 25 percent additional capacity in hardware reserve and the ability to increase server population. Weâve further responded to the overwhelming demand by adding additional server worlds in all languages, and still we are working around the clock to address the incredible demand. For example, weâre seeing timeframes where 60 percent or more of our players are playing at any given time. This is a significant event by any MMO standard. Another surprising development is how long players are staying in gameâ"I think thatâs a testament to the enjoyable nature of the product. Iâm sure many of you are thinking, âThatâs all fine-but how does that help me get in and play the game? What is NCsoft doing for me?â Fair question. First, we have already and will continue to increase server capacity to ensure that we have server space for every user. The reality of the situation is that some servers quickly become very popular servers, with lines queued up to enter, but other servers have plenty of space to accommodate players. Obviously, adding servers wonât help in this case. If youâre waiting to enter a full server, 100 extra servers wonât help. So the next question may be âWhat about my character Iâve already spent time on?â Another good question. Iâm excited to confirm that we are currently working on implementing a server transfer service beginning next month. Specifically, we will offer every player a free one-time server transfer for a limited time to select servers. You can rest assured that addressing the demand for Aion is our biggest priority. And I know a big question is âWhy did you not deploy more servers?â Most of you are savvy enough to realize that a healthy MMO server needs a robust population. We have to calculate our reasonable concurrency numbers in a week and in a month and beyond. The last thing we want to do to our players is spread them out so that the âmassivelyâ in âmassively multiplayerâ gets lost. I read an interesting conversation about a safari hunter, and the question was posed to him: âWhy donât you take an Olympic sharpshooter that could hit a bulls-eye at 300 meters?â His response was: âI donât care what he can do at 300 meters, what can he do at two meters?â And thatâs definitely where we are now: the rhino is upon us. Weâve spent months planning and have researched multiple MMO launches, hoping to learn from previous success and failures. It is imperative to your long term enjoyment of Aion that we carefully manage the health of the servers. Weâre looking at making sure the Abyss is alive with conflict and legions fighting for control in an EPIC war. At this point,I would like to stress that you, our players, are our number one priority and that we are doing everything we can to ensure that Aion exceeds your expectations. The community team and I will continue to provide you with progress updates as we receive them, and you can always continue to monitor issues, check on server status, etc. at http://www.aiononline.com. In closing Iâd like to say thank you to the worldwide Aion community. I am really excited about the response to Aion and I look forward to providing you with the best possible play experience for years to come. Best regards, Lance Stites Executive Producer, Game Production Studio NCsoft West Phishing Alert Phishing Alert Oct 02, 2009 at 12:55 PM - In the past week, outside of the standard kinah selling Whispers and general chat spam, scammers have devised a new plan: Lure players to an external site that looks a bit like the official site in order to steal information.Between Twitter warnings from the official team and common sense, avoid these tempting repetitions altogether. In chat, the scam goes something like this: [1. General] PLAYERX is looking for a group [Promoted] For such a great beta, visit x site to claim your reward Now if you look closely, the message isn't two separate announcements, it's a single line made to look like there is some kind of "promotion" official channel (thank you vn_jjobaber for clarifying this on the forums). Here's the official warning (via Twitter): aion_kinslon Please note that there are phishing sites going around. DO NOT click on websites linked in game We'll do our best to keep you informed of any shady business going on in-game. |
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